Using Gamification to Motivate Students with Simple-Moderate Intellectual Disabilities

نویسندگان

چکیده

<p style="text-align: justify;">By the spread of COVID-19, entire world shifted suddenly to e-learning including schools. This study aims find ways enjoy teaching. Gamification in education refers introduction game elements non-game environment. A case was adopted for this as a qualitative approach investigate possibility improving motivation. The conducted first and second semester 2020/2021. sample consists (6) participants pre-services teachers studying special course 15 weeks. Data were collected through semi-structured interviews. result interview showed that there is clear desire among students succeed during learning using elements. Their very higher. Most them became active their learning. They enjoyed gamified researchers recommended Ministry Education should train employ motivate students.</p>

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ژورنال

عنوان ژورنال: European journal of educational research

سال: 2023

ISSN: ['2165-8714']

DOI: https://doi.org/10.12973/eu-jer.12.2.639